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Resident evil 2 n64 rom looks wrong
Resident evil 2 n64 rom looks wrong












resident evil 2 n64 rom looks wrong resident evil 2 n64 rom looks wrong

Hidden throughout the four scenarios, they reveal new information about the series' lore and connect the story of Resident Evil 2 to those of the other installments, including some that had not been released yet. Additionally, the port features 16 new in-game documents known as the "Ex Files", written by Tetsuro Oyama.

resident evil 2 n64 rom looks wrong

This version offers features that were not included on any other system, such as alternate costumes, the ability to adjust the degree of violence and to change the blood color, a randomizer to place items differently during each playthrough, and a more responsive first-person control scheme. Further help was provided by ten staff from Capcom Production Studio 3 and Factor 5. Over the course of twelve months and with a budget of $1 million, Resident Evil 2 was ported to the console by a team led by nine full-time and one part-time personnel from Angel Studios. Audio and video assets had to be more aggressively and creatively compressed, using novel techniques that shift the burden more toward the console's high real-time processing power. The PlayStation version with two CD-ROMs of up to 700 MB per disc was faithfully replicated (with unique enhancements) on a 64 MB Nintendo 64 Game Pak. "The Nintendo 64 version of Resident Evil 2 is one of the few games released for the console to have FMVs, overcoming the limited storage space on the cartridge. Sat 15th Jan People probably said the same thing when Capcom revealed Resident Evil 2 for the N64, yet here we are.














Resident evil 2 n64 rom looks wrong